JSEMU.EU

Updates & server highlights

An independent H1Z1: Just Survive server — here's what makes it worth playing, and everything that's changed lately.

Clans

Group leaders can set a custom tag with /clantag — up to 4 characters, shown next to your name for everyone on the server to see.

Capture The Point

A recurring server-wide event. Hold the point when it closes and win extra casino rolls — solo, or as your group’s MVP.

Wandering Trader

A traveling merchant roams the map with limited stock, buyable with coins earned in-game. Find him before he moves on.

Boss & Elite Zombies

Random encounters range from tough Special Zombies to the BigZombie boss — hundreds of thousands of HP. Bring friends.

Virtual Casino

Coinflip, Dice, Mines, and slot machines like Wasteland Vault and Raider’s Airdrop — played entirely with virtual, in-game currency. No real money in or out, ever.

Heavy Weapons

Dynamite and the Rocket Launcher are both in the loot pool — raid a base or clear a horde with real firepower.

PATCH NOTES

Latest changes

  • Added Guardian, Chemist, and Collector airdrop types.
  • Blowing up a vehicle now kills the people riding in it, not just the car.
  • Added shader support.
  • Added /refreshskins so scrapping a skin no longer requires a relog.
  • Day/night cycle speed now updates instantly the moment day flips to night.
  • Scrap looted from world props now counts toward the leaderboard.
  • Attacking now cancels an item you're in the middle of using.
  • Halved AR-15 ground spawn rate and cut AK-47 ground spawn weight from 10 to 2.
  • Added per-IP rate limiting on new connections (anti-DDoS hardening).
  • Trimmed the admin whitelist down to what's actually needed.
  • Nerfed BigZombie boss loot by half.
  • Fixed a logout-lootbag dupe exploit around crash-then-reconnect and crash-then-punch scenarios.
  • Adjusted zombie aggro timers and reduced door-interact throttle.
  • Added multi-vehicle and multi-chest storage support.
  • Nerfed wood log spawns (25% chance, 1-2 per spawn).
  • Restored the per-grid-cell scrap cap on crowbar vehicle scrapping, raised to 75 during double-loot events.
  • Added the MHGA hat cosmetic.
  • Zombies gained a sense of smell and can now track players by scent.
  • You can now move while eating, drinking, bandaging, or using a medkit (at reduced speed) instead of being frozen in place.
  • Storage containers can now be sorted.
  • Your emote list now only shows emotes you actually own.
  • Zombies no longer track players through walls.
  • Meds now prioritize pulling from your inventory first.
  • Added more gun spawns to PV.
  • WildlifeAI rework: equal zombie spawn chance in POIs and the open world, faster spawn tick, fewer zombies spawning directly inside POIs.
  • 1v1 Duels: separated arena spots from duelist assignment, added kevlar body armor to the duel kit, HP/stamina/bleeding now reset before every round.
  • Fixed /1v1posN not matching player names that contain spaces.
  • Traps now hit their owner too, and a height bug that inflated their trigger distance was fixed.
  • Fire/flash/gas traps activate instantly and skip the owner instead of the old 10-second delay.
  • Fixed a client-cleanup bug that could re-run disconnect logic on an already-disconnected client.
  • Implemented working Gas Traps - the item existed but had no gameplay logic until now.
  • Fixed fire/flash/gas traps not reliably damaging running players.
  • Blocked landmine placement inside POIs.
  • Fixed a logout lootbag bug where items could be double-restored during a bad-assets reconnect loop.
  • Added Country T-shirt cosmetics.
  • 1v1 duel notifications now broadcast server-wide.
  • Added the 1v1 Duels system: admin-run best-of-3 duels with a full duel kit.
  • Added a player activity/kill heatmap, posted to Discord.
  • Reworked the Special Zombie: HP raised to 750k, speed raised to 9, no more random scale.
  • Added the Designer Crate and its cosmetics.
  • Logout containers now persist immediately and force-respawn the owner if one goes missing on login.
  • Fixed a crash when crafting with a proximity item that matched an empty loadout slot.
  • Metal storage chests always hide their healthbar now.
  • Added the BigZombie boss to the wildlife AI system, plus an /addbigzombie admin command.
  • Rare crate rewards now show their proper name in the alert message instead of an internal ID.
  • Fixed a dupe exploit around interrupting item use (medkits etc.) - items are now removed on use-start and refunded correctly on interrupt.
  • Removed the double-loot event's scrap multiplier from the crowbar.
  • Fixed a login-zone connection crash and added a dedicated bind-address setting for proxy setups.
  • Fixed meds stacking and bandage stack size.
  • Random cosmetic accessories now roll on character spawn.
  • Added defensive hardening against malformed packets and a hard connection cap (anti-DDoS).
  • Fixed the SOE connection getting permanently stuck after a corrupted network fragment.
  • Meds moved to the hotbar; fixed eat/drink fill amounts.
  • Fixed /deepcover lowercasing the requested character name.
  • General connection stability: rate-limited unknown packet logging, cleaned up orphaned connections, auto-restart on worker crashes.
  • Fixed sleeping bags reverting to normal construction after a server restart.
  • Day/night cycle set to 60 minutes of day, 10 minutes of night.
  • Fixed the wandering trader getting permanently stuck at one POI.
  • Added animal fat to dumpster/garbage loot tables.
  • Reduced rain frequency further, down to a 10% chance.
  • Fixed a logout lootbag reconnect race that could dupe items.
  • Fixed the /givecoins command in the Discord bot.
  • Day now lasts roughly 3x longer than night.
  • Added /removezombies and a server-wide cap on ambient zombie spawns.
  • Wandering trader now respawns near his last known location instead of anywhere on the map.
  • Reduced fog and rain frequency/density.
  • Production tuning: more fertilizer loot, faster airdrops, more frequent construction decay ticks.
  • Added roughly 500 new questions across new categories to the guess/reverse chat minigame.
  • Custom /hair now survives the logout inventory wipe.
  • Added server-side leaderboards (kills, zombie kills, scrap) with proper lifetime tracking.
  • Logout container overhaul: punch-to-destroy, seals shut, fists deal proper damage, capped at 5 hits, no longer decays on its own or loses items on relog.
  • Added /clearinventory and /ci admin commands.
  • Account items (crates) can now be delivered to offline players via /additem.
  • Landmine loot now drops as IEDs instead.
  • Raised the default max allowed packet loss from 5 to 50.
  • /closeall cooldown now persists across relogs.
  • Added the Logout Lootbag system: your inventory drops in a bag on logout and auto-returns if you log back in before it's looted.
  • Logout containers now survive server restarts and despawn a while after being looted.
  • Trimmed the logout starter kit down to fists, flashlight, and belt pouch contents.
  • Wandering trader now walks around, follows terrain height, and avoids players while wandering.
  • Fixed a plugin-loading bug where one plugin could silently block every other plugin's hooks.
  • Reworked the Gunpowder / Nitric Acid crafting recipes around Fertilizer.
  • Stopped Vehicle Dismiss from deleting real vehicles - it should only remove parachutes.
  • Wandering trader has his outfit back (was rendering white) and relocates automatically.
  • Fixed explosions (landmines, IEDs, grenades) dealing zero damage to players and vehicles.
  • Any firearm can now be crafted into a Gun Part, not just the M1911A1.
  • Vehicles now take wear from roadkill; deer, wolves, and bears can be run over.
  • Blocked stacking storage boxes on top of each other inside POIs.
  • Added the missing Vixen Backpack container definition.
  • Fixed /colorkeys sending broken screen effects that looked like stuck night vision.
  • Custom hair from /hair no longer drops in the death lootbag.
  • FairPlay heartbeat warnings no longer spam admin chat.
  • Flattened zombie chase speed to a consistent value, day and night.
  • Ground tiller now requires a demolition hammer to pick up, no exceptions.
  • /colorkeys preference now persists across relogs.
  • Added /generateskincode and /redeem for distributing 7-day skin codes.
  • Fixed a proximity-detection bug that made some nearby interactables appear out of reach.
  • Added the Wandering Trader NPC to the world.
  • Added vehicle-vs-zombie collision - you can now run zombies over with a car.
  • Fixed a serious lag source in the harvester (chainsaw/axe) plugin caused by full-map scans.
  • Added the /closeall admin command.